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INI File  |  1998-12-15  |  6.8 KB  |  382 lines

  1. [ConmcefpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=47
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=away
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=jumpEnd
  21. Movement13=jumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=pullunder
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpHold
  32. Movement24=slam
  33. Movement25=stop
  34. Movement26=walk
  35. Movement27=waterrun
  36. Movement28=waterwalk
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=jumprun
  40. Movement32=jumpstop
  41. Movement33=runstopleft
  42. Movement34=runstopright
  43. Movement35=runwaterrun
  44. Movement36=stoprun
  45. Movement37=stoprunstop
  46. Movement38=stopwalk
  47. Movement39=stopwalkstop
  48. Movement40=stopwaterrun
  49. Movement41=stopwaterwalk
  50. Movement42=walkstopleft
  51. Movement43=walkstopright
  52. Movement44=walkwaterwalk
  53. Movement45=waterrunrun
  54. Movement46=waterwalkwalk
  55.  
  56. nRequiredLoops=29
  57. nSpecificLoops=2
  58. nTransitionLoops=16
  59.  
  60. ;Required Animations-------------------------------------------------------
  61. [movement0]
  62. frames0=9
  63. loop=fp_matk.kqs fp_matk 0.000000 1.0 0 0
  64. nCue=4
  65. cue0=0.000000 interruptable 1
  66. cue1=0.444444 interruptable 0
  67. cue2=0.444444 playsound whoosh3.aud
  68. cue3=0.555556 do 
  69. nTransition=0
  70.  
  71. [movement1]
  72. frames1=38
  73. loop=fp_mspl.kqs fp_mspl 0.000000 1.0 0 0
  74. nCue=2
  75. cue0=0.921053 playsound whoosh4.aud
  76. cue1=0.947368 do 
  77. nTransition=0
  78.  
  79. [movement2]
  80. frames2=17
  81. loop=fp_msth.kqs fp_msth 0.000000 1.0 0 0
  82. nCue=1
  83. cue0=0.470588 playsound weapon.aud
  84. nTransition=0
  85.  
  86. [movement3]
  87. frames3=20
  88. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  89. nCue=2
  90. cue0=0.400000 footstep
  91. cue1=0.900000 footstep
  92. nTransition=0
  93.  
  94. [movement4]
  95. frames4=11
  96. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  97. nCue=3
  98. cue0=0.000000 playsound jump.aud
  99. cue1=0.727273 footstep
  100. cue2=0.818182 footstep
  101. nTransition=0
  102.  
  103. [movement5]
  104. frames5=2
  105. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  106. nCue=0
  107. nTransition=0
  108.  
  109. [movement6]
  110. frames6=3
  111. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  112. nCue=0
  113. nTransition=0
  114.  
  115. [movement7]
  116. frames7=16
  117. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  118. nCue=0
  119. nTransition=0
  120.  
  121. [movement8]
  122. frames8=3
  123. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  124. nCue=0
  125. nTransition=0
  126.  
  127. [movement9]
  128. frames9=3
  129. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  130. nCue=0
  131. nTransition=0
  132.  
  133. [movement10]
  134. frames10=3
  135. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  136. nCue=0
  137. nTransition=0
  138.  
  139. [movement11]
  140. frames11=12
  141. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  142. nCue=3
  143. cue0=0.000000 playsound jump.aud
  144. cue1=0.583333 footstep
  145. cue2=0.666667 footstep
  146. nTransition=0
  147.  
  148. [movement12]
  149. frames12=2
  150. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  151. nCue=0
  152. nTransition=0
  153.  
  154. [movement13]
  155. frames13=1
  156. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  157. nCue=0
  158. nTransition=0
  159.  
  160. [movement14]
  161. frames14=30
  162. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  163. nCue=0
  164. nTransition=0
  165.  
  166. [movement15]
  167. frames15=30
  168. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  169. nCue=3
  170. cue0=0.000000 playsound magicrct.aud
  171. cue1=0.100000 footstep
  172. cue2=0.133333 footstep
  173. nTransition=0
  174.  
  175. [movement16]
  176. frames16=15
  177. loop=fp_mdrw.kqs fp_mdrw 0.000000 1.0 0 0
  178. nCue=1
  179. cue0=0.333333 playsound weapon.aud
  180. nTransition=0
  181.  
  182. [movement17]
  183. frames17=7
  184. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  185. nCue=1
  186. cue0=0.000000 playsound conrouch.aud
  187. nTransition=0
  188.  
  189. [movement18]
  190. frames18=7
  191. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  192. nCue=1
  193. cue0=0.000000 playsound conrouch.aud
  194. nTransition=0
  195.  
  196. [movement19]
  197. frames19=30
  198. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  199. nCue=1
  200. cue0=0.000000 playsound conrowbk.aud
  201. nTransition=0
  202.  
  203. [movement20]
  204. frames20=30
  205. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  206. nCue=0
  207. nTransition=0
  208.  
  209. [movement21]
  210. frames21=20
  211. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  212. nCue=2
  213. cue0=0.400000 footstep
  214. cue1=0.900000 footstep
  215. nTransition=0
  216.  
  217. [movement22]
  218. frames22=21
  219. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  220. nCue=3
  221. cue0=0.190476 footstep
  222. cue1=0.190476 playsound jump.aud
  223. cue2=0.238095 footstep
  224. nTransition=0
  225.  
  226. [movement23]
  227. frames23=3
  228. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  229. nCue=0
  230. nTransition=2
  231. transition0=-1 run 0.000000 jumprun
  232. ;toFrames0=20
  233. transition1=-1 stop 0.000000 jumpstop
  234. ;toFrames1=3
  235.  
  236. [movement24]
  237. frames24=3
  238. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  239. nCue=0
  240. nTransition=0
  241.  
  242. [movement25]
  243. frames25=3
  244. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  245. nCue=0
  246. nTransition=0
  247.  
  248. [movement26]
  249. frames26=20
  250. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  251. nCue=2
  252. cue0=0.400000 footstep
  253. cue1=0.900000 footstep
  254. nTransition=0
  255.  
  256. [movement27]
  257. frames27=20
  258. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  259. nCue=2
  260. cue0=0.000000 footstep
  261. cue1=0.500000 footstep
  262. nTransition=0
  263.  
  264. [movement28]
  265. frames28=20
  266. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  267. nCue=2
  268. cue0=0.000000 footstep
  269. cue1=0.500000 footstep
  270. nTransition=0
  271.  
  272. ;Specific Animations-------------------------------------------------------
  273. [movement29]
  274. frames29=21
  275. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  276. nCue=0
  277. nTransition=0
  278.  
  279. [movement30]
  280. frames30=22
  281. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  282. nCue=0
  283. nTransition=0
  284.  
  285. ;Transition Animations-----------------------------------------------------
  286. [movement31]
  287. frames31=3
  288. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  289. nCue=0
  290. nTransition=0
  291.  
  292. [movement32]
  293. frames32=3
  294. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  295. nCue=0
  296. nTransition=0
  297.  
  298. [movement33]
  299. frames33=3
  300. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  301. nCue=0
  302. nTransition=0
  303.  
  304. [movement34]
  305. frames34=3
  306. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  307. nCue=0
  308. nTransition=0
  309.  
  310. [movement35]
  311. frames35=3
  312. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  313. nCue=0
  314. nTransition=0
  315.  
  316. [movement36]
  317. frames36=3
  318. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  319. nCue=0
  320. nTransition=0
  321.  
  322. [movement37]
  323. frames37=3
  324. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  325. nCue=0
  326. nTransition=0
  327.  
  328. [movement38]
  329. frames38=3
  330. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  331. nCue=0
  332. nTransition=0
  333.  
  334. [movement39]
  335. frames39=3
  336. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  337. nCue=0
  338. nTransition=0
  339.  
  340. [movement40]
  341. frames40=3
  342. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  343. nCue=0
  344. nTransition=0
  345.  
  346. [movement41]
  347. frames41=3
  348. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  349. nCue=0
  350. nTransition=0
  351.  
  352. [movement42]
  353. frames42=3
  354. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  355. nCue=0
  356. nTransition=0
  357.  
  358. [movement43]
  359. frames43=3
  360. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  361. nCue=0
  362. nTransition=0
  363.  
  364. [movement44]
  365. frames44=3
  366. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  367. nCue=0
  368. nTransition=0
  369.  
  370. [movement45]
  371. frames45=3
  372. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  373. nCue=0
  374. nTransition=0
  375.  
  376. [movement46]
  377. frames46=3
  378. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  379. nCue=0
  380. nTransition=0
  381.  
  382.